Post by Diocles on Nov 21, 2020 3:45:18 GMT
Abrexa
Path of Harvest: Plant, All, Healing, Necromantic, Charm, Weather, Protection, Wards, Creation; Granted Powers - 3rd create food and water (1x/day), 6th heroes’ feast (1x/day), 7th wall of thorns (1x/day)
Path of Storms: Plant, All, Healing, Necromantic, Charm, Weather, Protection, Wards, Creation; Granted Powers - 3rd lightning bolt (1x/day), 5th dispel evil (1x/day), 7th control weather (1x/day)
Alaxton
Path of Beasts: Animal, All, Healing, Necromantic, Combat, Summoning, Protection, Wards, Creation; Granted Powers – 3rd charm person or mammal (1x/day), 5th summon lycanthrope (1x/day), 7th creeping doom (1x/day)
Path of Death: Animal, All, Healing, Necromantic, Combat, Summoning, Protection, Wards, Creation; Granted Powers – 3rd fear (1x/day), 5th slay living (1x/day), 7th finger of death (1x/day)
Abrexa & Alaxton
Path of the Druid: as druids.
Anthiel
Path of Chaos: Chaos, All, Healing Reverse, Necromantic Reverse, Travelers, Guardian, Protection, Wards, Numbers; Granted Powers - 5th random casualty (1x/day), 7th foment riot (1x/day)
Galadrin
Path of the Sea: Elemental, All, Healing, Combat, Time, Weather, Protection, Wards, Travelers, Astral; Granted Powers - 3rd water breathing (1x/day), 6th weather summoning (1x/day), 7th earthquake (1x/day)
Path of Trade: Elemental, All, Healing, Combat, Time, Weather, Protection, Wards, Travelers, Astral; Granted Powers - 3rd fly (1x/day), 6th hovering road (1x/day), 7th teleport without error (1x/day)
Galadrin & Alaxton
Path of War: War, All, Healing, Combat, Protection, Wards, Travelers, Guardian, Creation; Granted Powers – 3rd berserk (1x/day), 5th flame strike (1x/day), 6th blade barrier (1x/day); instead of Prime Requisite being WIS, it's STR
Nenetl
Path of Fortune: Divination, All, Healing, Necromantic Reverse, Charm, Summoning, Protection, Wards, Astral; Granted Powers – 3rd fly (1x/day), 4th unluck (1x/day), 7th wild zone (1x/day)
Path of the Undead: Divination, All, Healing, Necromantic Reverse, Charm, Summoning, Protection, Wards, Astral; Granted Powers - 3rd vampiric touch (1x/day), 5th animate dead (1x/day), 7th Bloodstone’s frightful joining (1x/day)
Nistaran
Path of the Sun: Sun, Thought, All, Healing, Law, Time, Guardian, Protection, Wards, Numbers, Astral; Granted Powers - 3rd continual light (1x/day), 5th true seeing (1x/day), 7th delayed blast fireball (1x/day)
Path of Law: Sun, Thought, All, Healing, Law, Time, Guardian, Protection, Wards, Numbers, Astral; Granted Powers - 3rd telepathy (1x/day), 5th true seeing (1x/day), 7th power word, stun (1x/day)
Nistaran & Abrexa
Path of the Mind: as psionicists.
Paladins: Every order has paladins as champions of the orders, except for the Path of the Druid, which has rangers, and the Path of the Mind, which has no martial support.
Turn Undead: all priest turn undead except Nenetl priests, who control undead instead. Druids and psionicists, of course, do not turn or control undead.
Path of Harvest: Plant, All, Healing, Necromantic, Charm, Weather, Protection, Wards, Creation; Granted Powers - 3rd create food and water (1x/day), 6th heroes’ feast (1x/day), 7th wall of thorns (1x/day)
Path of Storms: Plant, All, Healing, Necromantic, Charm, Weather, Protection, Wards, Creation; Granted Powers - 3rd lightning bolt (1x/day), 5th dispel evil (1x/day), 7th control weather (1x/day)
Alaxton
Path of Beasts: Animal, All, Healing, Necromantic, Combat, Summoning, Protection, Wards, Creation; Granted Powers – 3rd charm person or mammal (1x/day), 5th summon lycanthrope (1x/day), 7th creeping doom (1x/day)
Path of Death: Animal, All, Healing, Necromantic, Combat, Summoning, Protection, Wards, Creation; Granted Powers – 3rd fear (1x/day), 5th slay living (1x/day), 7th finger of death (1x/day)
Abrexa & Alaxton
Path of the Druid: as druids.
Anthiel
Path of Chaos: Chaos, All, Healing Reverse, Necromantic Reverse, Travelers, Guardian, Protection, Wards, Numbers; Granted Powers - 5th random casualty (1x/day), 7th foment riot (1x/day)
Galadrin
Path of the Sea: Elemental, All, Healing, Combat, Time, Weather, Protection, Wards, Travelers, Astral; Granted Powers - 3rd water breathing (1x/day), 6th weather summoning (1x/day), 7th earthquake (1x/day)
Path of Trade: Elemental, All, Healing, Combat, Time, Weather, Protection, Wards, Travelers, Astral; Granted Powers - 3rd fly (1x/day), 6th hovering road (1x/day), 7th teleport without error (1x/day)
Galadrin & Alaxton
Path of War: War, All, Healing, Combat, Protection, Wards, Travelers, Guardian, Creation; Granted Powers – 3rd berserk (1x/day), 5th flame strike (1x/day), 6th blade barrier (1x/day); instead of Prime Requisite being WIS, it's STR
Nenetl
Path of Fortune: Divination, All, Healing, Necromantic Reverse, Charm, Summoning, Protection, Wards, Astral; Granted Powers – 3rd fly (1x/day), 4th unluck (1x/day), 7th wild zone (1x/day)
Path of the Undead: Divination, All, Healing, Necromantic Reverse, Charm, Summoning, Protection, Wards, Astral; Granted Powers - 3rd vampiric touch (1x/day), 5th animate dead (1x/day), 7th Bloodstone’s frightful joining (1x/day)
Nistaran
Path of the Sun: Sun, Thought, All, Healing, Law, Time, Guardian, Protection, Wards, Numbers, Astral; Granted Powers - 3rd continual light (1x/day), 5th true seeing (1x/day), 7th delayed blast fireball (1x/day)
Path of Law: Sun, Thought, All, Healing, Law, Time, Guardian, Protection, Wards, Numbers, Astral; Granted Powers - 3rd telepathy (1x/day), 5th true seeing (1x/day), 7th power word, stun (1x/day)
Nistaran & Abrexa
Path of the Mind: as psionicists.
Paladins: Every order has paladins as champions of the orders, except for the Path of the Druid, which has rangers, and the Path of the Mind, which has no martial support.
Turn Undead: all priest turn undead except Nenetl priests, who control undead instead. Druids and psionicists, of course, do not turn or control undead.