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Post by Diocles on Sept 28, 2021 23:53:21 GMT
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Post by Diocles on Sept 28, 2021 23:58:37 GMT
The Assamites (Banu Haqim)
Overview: The Assamites are traditionally seen as assassins and diablerists, and they are ruled from a secret fortress somewhere in the Middle East.
Disciplines: Auspex, Celerity, Quietus
Weakness: Assamites' skin grows darker with age until eventually it is pure black. Also, their auras show them to be diablerists, even if they've never committed diablerie.
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Post by Diocles on Sept 29, 2021 0:10:22 GMT
The Brujah
Overview: A clan of warrior-scholars noted for their fierce devotion to radical philosophies, the Brujah view themselves as the practitioners of a Greek philosophy of total mental and physical discipline, and often train their neonates in combat and the classics with equal discipline.
Disciplines: Celerity, Potence, Presence
Weakness: The Brujah are quick to anger and thus have a Frenzy difficulty of +2.
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Post by Diocles on Sept 29, 2021 0:17:46 GMT
The Gangrel
Overview: Nomads who hold closer ties to the wild places than most of their city-bound cousins, the Gangrel are also closer to the animal aspect of the Beast.
Disciplines: Animalism, Fortitude, Protean
Weakness: Due to their inherent clan weakness, Gangrel are very close to the Beast within; as they succumb to it, it leaves its mark on their bodies. Every time a Gangrel frenzies, they gain an animalistic feature.
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Post by Diocles on Sept 29, 2021 0:24:49 GMT
The Lasombra
Overview: The Lasombra exist for their own success, fighting for personal victories rather than solely for a crown to wear or a throne to sit upon. They believe that might makes right, and are willing to sacrifice anything to achieve their goals. They are a clan that uses spirituality as a tool rather than seeking honest enlightenment.
Disciplines: Dominate, Obtenebration, Potence
Weakness: Lasombra vampires cast no reflections.
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Post by Diocles on Sept 29, 2021 0:32:30 GMT
The Malkavians
Overview: Malkavians are an enigmatic and deeply disturbed group of Cainites. Members of the clan have assumed the roles of seers and oracles among Kindred and kine, eerie figures bound by strange compulsions and the ability to perceive what others cannot. They are also notorious pranksters whose "jokes" range from silly to sadistic.
Disciplines: Auspex, Obfuscate, Dementation
Weakness: Every last one of them is irredeemably insane in some form or another.
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Post by Diocles on Sept 29, 2021 0:37:51 GMT
The Nosferatu
Overview: The Nosferatu are the spymasters of the dead, collecting information and selling it for a dear price. They are also the masters of the underground, living in the sewers for protection.
Disciplines: Animalism, Obfuscate, Potence
Weakness: Nosferatu have an Appearance of 0.
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Post by Diocles on Sept 29, 2021 0:40:22 GMT
The Setites
Overview: Orthodox Setite belief dictates that Set will one day return to rule or consume the world, and devout Setites prepare the way for his resurrection. To this end, the clan remains independent of the sects of other Kindred, and practice with great skill the arts of corruption, deceit and ancient sorcery.
Disciplines: Obfuscate, Presence, Serpentis
Weakness: Followers of Set are extremely susceptible to sunlight (double damage) and have great difficulty acting while under bright light.
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Post by Diocles on Sept 29, 2021 0:43:08 GMT
The Toreador
Overview: The Toreador are responsible for the legends of vampires who seduce and entice their prey with beauty, love and sensuality. Famous and infamous as a clan of artists and innovators, they consider themselves one of the bastions of civilization.
Disciplines: Auspex, Celerity, Presence
Weakness: Although lovely and seductive, the members of this clan are as much prisoners of their artistic vision and sensitivity as they are its beneficiaries. They are often overcome by the beauty they see around them and can become immobilized with fascination. Such things as paintings--or even sunrises!--can captivate them. It requires a successful Willpower roll to break the fascination quickly; otherwise, the Toreador will stand, awed and helpless, for minutes or even hours.
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Post by Diocles on Sept 29, 2021 0:49:01 GMT
The Tzimisce
Overview: The Tzimisce have left the human condition behind gladly, and now focus on transcending the limitations of the vampiric state. At a casual glance or a brief conversation, a Tzimisce appears to be one of the more pleasant vampires. They appear to be polite, intelligent, and inquisitive, but upon closer inspection, it becomes clear that this is merely a mask hiding something alien and monstrous.
Disciplines: Vicissitude, Animalism, Auspex
Weakness: Whenever a Tzimisce sleeps, they must surround themselves with at least two handfuls of earth from their burial site. Failure to meet this requirement halves the Tzimisce's dice pools every 24 hours, until all their actions use only one die. This penalty remains until they rest for a full day amid their earth once more.
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Post by Diocles on Sept 29, 2021 0:51:11 GMT
The Ventrue
Overview: The Ventrue have long been one of the proudest lines of vampires. Its members work hard to maintain a reputation for honor, genteel behavior, and leadership. A sense of noblesse oblige has long pervaded the clan, accompanied by the genuine belief that the Ventrue know what is best for everyone.
Disciplines: Dominate, Fortitude, Presence
Weakness: Ventrue have exacting and rarefied tastes, even when it comes to blood. The player must pick a restriction on the type of blood their character can feed upon, e.g. only young men, only senators, frightened children, only virgins, etc.
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